The fourteen, free Minecraft with RTX ray tracing worlds include creator-made PBR resource packs that you can check out. See the Height Maps subsection of the New PBR Texture Maps section. Note: mutually exclusive with use of normal layer.Texture file 3 (option 2) = gold_ore_heightmap.png.Note: mutually exclusive with use of heightmap layer.Texture file 3 (option 1)= gold_ore_normal.png.The “*_mer” suffix is just a reminder that the Metallic, Emissive, and Roughness maps go into the RGB channels, respectively.Alpha is ignored, texture image may be 3-channel on disk to save space in a resource pack. Blue channel = Roughness map (grayscale).Green channel = Emissive map (grayscale).Note: Texture sets that do use opacity maps can store them in this alpha channel.Not used for this specific texture set since the gold_ore block is intended to be fully opaque. Red, Green, and Blue (RGB) channels = Base Color map.The JSON schema is explored in the Texture Set JSON Schema section.File names or value-uniforms for up to 3 layers. ![]()
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